Play Ubiquitous Games and Play More

I was involved in the PLUG project from 2007 to 2009 as interaction designer for TELECOM ParisTech but i also worked on this project with different partners: Musée des Arts et Métiers / Cédric CNAM / Orange / Tetraedge / TELECOM Management SudParis.

The PLUG project dealt with the way pervasive computing could change our experience of the museum. We designed for this project a pervasive game for the Musée des Arts et Métiers-Paris, “Plug- the secrets of the museum”. “PLUG – the secrets of the museum”, was a game which applied the RFID technology on the environment of a specific museum. Indeed, this game took place in Paris in the Musée des Arts et Métiers dedicated to the history of sciences. It aimed at delivering information about exhibited objects by playing.

I designed the different game interfaces: screens of the phones and stations with RFID tags. I also participated on the gameplay design: each phone contained four cards representing items of the museum and was used to collect, exchange and also explore RFID tags dispersed throughout the museum. Each player could move the cards between a phone and a station or between two phones. Thus the gameplay proposed an original application of the RFID. The players had to develop different qualities and strategies to win. They had to be curious, to answer quiz, to collaborate with each other, to sort out and collect cards of the same “family”. We used a narrative approach, personifying chosen items and reinforcing links between the place and the game and between the visitors-players and the objects.

english version | version française

Publications
>> Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic, Proceedings of Innovative Mobile User Interactivity  Mobicase’09, San Diego, USA.
>> RFID Technology: Fostering Human Interactions, Camille Jutant, Aude Guyot, Annie Gentes, Proceedings of IADIS ‘09, Algarve, Portugal.
>> « Plug-The Secrets of the Museum »: a Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coline aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuelle Zaza, International Conference on Entertainment Computing’09, Paris, France.

More on: http://codesignlab.blog.telecom-paristech.fr/category/research-projects/plug/


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About

I'm a 25-years-old woman and i like working on challenging ideas and projects with people from different fields. I'm a designer and I like inventing, experimenting. One of my main concern is the way IT could empower people and improve things. This website gives an overview on my works but is also my logbook.